

Also you may want to wait for the full thread to load before clicking on the links, since there are a number of pictures/screenshots here and the linked offset may be a bit off if they haven't loaded yet. These links are to the "replies" below, but they open in a new tab/window instead - no idea how to do "in tab" links right now. Please see: Perfect/Near Perfect Jewelry Sharing for a simpler breakdown of the steps, with fusing diagrams. I'll try to keep things updated when new versions are released (when/if I have time) Otherwise just stick with 100 - 115.ģ) Gold can be just about anything, really, but there is a noticeable time savings with my current set.The information in this guide are up to date with version 1.4.13 of the game (except for screenshots.) - and may, or may not, apply to newer versions. If you want to focus on only materials and not XP, use set #1 above and go for level 130+ if you can manage it. If you want to focus more on materials, then go as high as 115 as you'll trade time for better drops. PC players might switch out Magnetic Trap for Smoke Screen or Snipe.Ģ) For XP, I like to do level 100, since the XP gained from killing enemies is capped at that level. Since these were buffed, the Stalker set lost most of its shine. 4pc Demo is a joke, since anyone using the aforementioned is also using Explosive Shot, so most enemies already have the bomb on them. I figure that if a player has any Medals of Glory then they are probably a PC player or lucky, since they are the hardest to obtain and PC players have a sizable advantage over mobile players.ġ) 4pc Havoc (must include hood & gloves for their unique enhancements) / 2pc Demo (any spot other than hood & gloves). I play on mobile, but PC users seem to choose their abilities differently in late game. They are good, but still not ideal, and may never be. The builds I use for 1) Late Trial Levels (125+), 2) XP & Materials, 3) Gold & Gems.
